A new update on Games That Weren’t 64 with the following added:
- New Exodus game entry
- 11 updated entries with various credits, creator speaks added.

News source: http://www.gtw64.co.uk
Welcome to Games That Weren't, a site dedicated to news around the world about unreleased games, incomplete games or prototype games and findings. As well as news, reviews and features, we have various platform specific archive projects with downloads and more in-depth reviews and interviews. Please feel free to browse and also use our forum to get in touch and help with our quest to document and preserve all that is currently lost.
A new update on Games That Weren’t 64 with the following added:

News source: http://www.gtw64.co.uk
A bit late me posting this, but thanks to Göran Johansson and Jazzcat, we are proud to present another game which was almost lost to time.

Memo preview
Memo is a simple, but neat pairs preview which was never quite meant to be.
Memo preview (GTW64)
Thanks to Raffox for flagging this one up from the Gamebase 64 archives, but although we mainly deal with trying to find unreleased games or vastly different versions of a released game, we also like to examine and take a look at various assets which were not used.
It seems that CRL’s Dracula had a slightly earlier edition that featured a different loading screen which you can see below.

Sadly so far nothing has been found of this loading screen. Are there more maybe as well in an earlier edition? Maybe Jared Derrett can help us or shed some light?
If you have any loading screens not on the review page, please let us know!
News of an old SNES game called Nightmare Busters has emerged recently and which is being finished off, after originally being cancelled back in the day.
The game is being finished off by Super Fighter Team, and should be available in 2013 with a limited set of copies produced.
For more details check out:
http://www.nightmarebusters.
Thanks to Fabrizio Bartoloni for the heads up!
Kevin Hall kindly got in touch recently to inform us about the start of some notes made on unreleased Dreamcast games over at Reddit.com
We hope to have more Dreamcast related materials on the site soon, but for now check out Kevin’s work so far:
http://www.reddit.com/r/dreamcast/comments/pe5hz/notes_on_cancelled_dreamcast_games_part_1/
Another quick update with the recovery of a great icon driven adventure game called Angel Of Death 2. This is a very advanced preview with some neat intros and graphics throughout. No English translation just yet!

Way back in 1994 the Doom-style Alien Trilogy was slated to come out across just about all platforms.
It came out on the Playstation, PC and Sega Saturn back in 1995 but proposed 32X and Sega CD versions never materalised. It’s not known if the game would have been a 32X cart game, a stripped down Sega CD game, both or a 32X CD game.
The game uses a similar if not the same engine as Doom, which did come out on the 32X so it’s likely the machine could have handled the game on a processing power level, if not on a memory level. But appalling sales of the 32X likely encouraged little demand for sustained support for the hardware from software developers.
Despite our best efforts we’ve been unable to verify whether the game was ever even planned let alone worked upon. This is after speaking to numerous people who worked on the game on other systems or for the same system around the time.
It started when we emailed David Leitch, who was recently interviewed by Retro Gamer magazine for a retrospective on his work. We emailed concerning his work on the 32X around the time of Alien Trilogy’s development. Sadly he didn’t know anything about it so the search continued, via Greg Michael, who did the PS One version, Keith Burkhill, who did the Saturn version, Rob Hylands, who worked on the Saturn at the time and ultimately Peter Jones, who produced the lot.
Everyone answered except Peter and everyone was extremely helpful in providing any memories they had of the era and any names they thought might help us in our search.
Yet sadly this is where the trail goes dead. We contacted Peter through his current company Zattikka but sadly didn’t receive a reply. Obviously we don’t want to pester the poor guy, who no doubt has better things to do with his time than answer random questions from some online nerds, so the trail has gone dead.
Allegedly early development of the game is ‘well documented‘ but our own email trail would suggest that it wasn’t even know among people working on the game for other systems. In fact, it seems the only evidence of the game we have to go on is the December 1994 issue of Game Player’s magazine, where the game was listed as ‘fairly definite for US release’, which was obviously something of an exaggeration. There are some online screenshots of the game and a projected cover, but it’s difficult to ascertain how much they are home-made mock-ups or shots from other ports.
An educated guess would suggest that any planned version of Alien Trilogy didn’t get very far. The fact that the people associated with the other version have never heard of it implies it may have been mooted but never worked on properly.
My own instinct is that a 32X Sega CD version was mentioned, perhaps discussed by the producers but quickly upgraded to the Saturn once it was obvious that there was no future for the Megadrive add-ons.
The case remains tantalisingly open despite the high likelihood that the game never got past the discussion phase. If you know anything further about this game please get in touch!
We owe a big thank you to everyone who kindly took the time to answer our questions and emails, including David Leitch, Greg Michael, Keith Burkhill and Rob Hylands. Peter we will add your name to the list if you get in touch!
A quick update with the recovery of an interesting Qix inspired game called Pen Palz, where you must draw a certain percentage of the screen whilst avoiding enemies. A cool early preview worth checking out!

The Dizzy series is legendary among ZX Spectrum enthusiasts and the series were released across most home computer systems in the 1980s. Less well known are the console versions, even though numerous games were released on the NES and Master System.
Only one game in the series was released on the Megadrive, Fantastic Dizzy, but two were actually made and never released.
Dizzy The Adventurer is actually a polished version of Prince of the Yolkfolk and a thirteen minute video can be seen on Youtube showing gameplay from the unreleased Megadrive version. The Dizzy fansite, Yolkfolk.com (who put the video online), were actually given the original carts of the game by the Oliver Twins but have so far been unable to make backups of the ROMs to properly archive and store the game for future use.
It’s ironic, given my previous views on it, but there is a device called the Retrode that would be ideal for them, which allows you to create backups of your own cartridges. It would cost around £60 so could be a good investment for anyone who comes across prototypes that need converting into ROMs. Sadly it looks like the people behind Yolkfolk.com have already returned the ROMs after coming up blank in their own attempts at converting it to a ROM.
Case closed for now but we know a full game exists out there, it’s just a case of someone who can convert it into a ROM getting hold of a copy.
The second unreleased Dizzy game for the Megadrive is called Panic! Dizzy, and is based on the Master System game of the same name. The origins of the title can be read here and less is known about the Megadrive version than is known about Dizzy the Adventurer. As with Dizzy the Adventurer there has been a video posted to Youtube by Yolkfolk.com showing some gameplay and it like Dizzy the Adventurer looks fully finished.
Panic! Dizzy seems to be in the same situation as Dizzy the Adventurer where the prototype has been found and kept, but without the means to convert it into a ROM so it can be archived safely for posterity.
It’s frustrating to think of people being so close yet so far to successfully archiving some unreleased games in such a legendary series as Dizzy but that is exactly where we are now.
Hopefully with the existence of relatively affordable technology to make backups ROMs of cartridges we might see both games released as ROMs in the not too distant future.
We’re pleased to announce that Games That Weren’t can offer exclusively offer two tech demos for download!
The demos are games developer Realtime Associates submissions for the contracts for Robocop and Gen 13 on the Playstation.
In the event they didn’t win either and while Robocop was subsequently released to poor reviews, Gen 13 ended up cancelled altogether.
The tech demos have been discussed before, and a video of the Robocop demo exists on Unseen 64 while the Playstation Museum discusses the Gen 13 video, but this is the first time they’ve been archived and made available to download for people to see for themselves.
The Robocop file is a simple tech demo where you can control Robocop walking around a single mostly wall-less warehouse. Pillars and boxes provide some sparse decoration and while it’s 3D nothing is ‘solid’, allowing you to walk through the walls and objects.
It’s pretty basic but at the same time shows the skeleton of how a full game would look and while of course the game ended up being made by someone else, it would have been cool to see what Realtime could have done with it.
Gen 13 is based on a comic series of the same name, and Playstation Museum has some pretty in-depth info on the submissions made by various companies for the contract to make it. In the event the game ended up being cancelled but it’s interesting to see the variety of submissions so head on over to check it out.
The Realtime Associate’s version is the most simple, but Playstation Museum caveat this by pointing out it was done in a single week, which makes it quite impressive. It’s a fully 3D rendering of the heroine of the game and you can walk her forwards and backwards from multiple camera angles.
It’s simple but shows great potential for how the character of the series would have been portrayed. Some of the other submissions also seem to realise Gen 13 as a 2D game, so personally I’d give extra marks to Realtime for bringing it to life in 3D with so much charm, albeit with only a single character.
We’ve made videos of the demos if you don’t have the inclination to install a Playstation emulator like ePSXe but if you do have the inclination you can download the Robocop demo here and the Gen 13 demo here. You can run them on the Playstation emulator ePSXe, which you can download here.
We’ll conclude by saying a big thank you our unnamed source who goes under the pseudonym ‘David Warhol’, which coincidentally is the name of the president of Realtime Associates, Inc.
Realtime are currently working on some Intellivision remakes, which will be released on a modern console to be announced shortly. The remakes will still be 2D but will expand the game mechanics to renew them for modern gamers. Sounds great!
An equally big thank you goes to Unclejun and monokoma (from www.unseen64.net) for their help in accessing the demos.
If anyone discovers anything new in the demos, e.g. button combinations producing a different angle or move, then get in touch and let us know!